0606 Syllabus Topic 13 of 14

Vectors in Two Dimensions

Teacher Rig, IGCSE Add Math tutor

Written by Teacher Rig

8 years teaching IGCSE Add Math · Updated 12 June 2026

Vectors in 0606 escalate quickly: notation and arithmetic (gentle), geometry with position vectors (standard), and relative velocity (the part that fills our enquiry inbox every exam season). The whole topic runs on a handful of rules applied with diagram discipline.

Notation, magnitude, unit vectors

A vector has magnitude and direction. Component forms: xi+yjx\mathbf{i} + y\mathbf{j} or column vectors. For v=3i4j\mathbf{v} = 3\mathbf{i} - 4\mathbf{j}:

  • Magnitude: v=32+(4)2=5|\mathbf{v}| = \sqrt{3^2 + (-4)^2} = 5. Pythagoras, same as coordinate length
  • Unit vector: v/v=(3i4j)/5\mathbf{v}/|\mathbf{v}| = (3\mathbf{i} - 4\mathbf{j})/5, direction with magnitude 11

The standard construction the exam loves: a particle moves with speed 26 m/s in the direction of 5i+12j5\mathbf{i} + 12\mathbf{j} \to velocity =26×(5i+12j)/13=10i+24j= 26 \times (5\mathbf{i} + 12\mathbf{j})/13 = 10\mathbf{i} + 24\mathbf{j}. Speed ×\times unit vector. Writing the unit-vector step earns the method mark.

Position vectors and geometry

Position vector: OA=a\overrightarrow{OA} = \mathbf{a} locates point AA from the origin. The workhorse rule:

AB=ba\overrightarrow{AB} = \mathbf{b} - \mathbf{a} (destination minus start)

From it: midpoint of ABAB has position 12(a+b)\frac{1}{2}(\mathbf{a} + \mathbf{b}); PP dividing ABAB in ratio λ:μ\lambda:\mu has position (μa+λb)/(λ+μ)(\mu\mathbf{a} + \lambda\mathbf{b})/(\lambda + \mu). Geometry proofs (“show PP, QQ, RR are collinear”) reduce to showing one vector is a scalar multiple of another. PQ=kQR\overrightarrow{PQ} = k\cdot\overrightarrow{QR} with a shared point \Rightarrow collinear, and the conclusion must be stated in words (determine-style command).

In ratio/intersection problems, the method is to express the same point two ways and equate coefficients of a\mathbf{a} and b\mathbf{b}, valid because a\mathbf{a} and b\mathbf{b} are non-parallel. The line “equating coefficients of a\mathbf{a}: …” is the visible method that carries the marks.

Velocity and relative velocity

The kinematic backbone: position at time tt = initial position + t×t \times velocity:

r(t)=r0+tv\mathbf{r}(t) = \mathbf{r}_0 + t\mathbf{v}

Write this for each moving object before doing anything else, it converts the word problem into algebra. Then:

  • Interception/collision: set rA(t)=rB(t)\mathbf{r}_A(t) = \mathbf{r}_B(t); equate i\mathbf{i} and j\mathbf{j} components; the same tt must satisfy both (checking this consistency is often the final mark).
  • Relative velocity: velocity of AA relative to BB =vAvB= \mathbf{v}_A - \mathbf{v}_B; relative position likewise. “When are they closest?” and “show they do not collide” questions live entirely in the relative vector.
  • Courses and currents: actual velocity = velocity in still water/air + current/wind vector, draw the triangle, label it, and the geometry (often sine/cosine work) follows.

Worked exam-style question

At 12:00, ship A is at position (2i+3j)(2\mathbf{i} + 3\mathbf{j}) km moving with velocity (4i+j)(4\mathbf{i} + \mathbf{j}) km/h; ship B is at (14i3j)(14\mathbf{i} - 3\mathbf{j}) km with velocity (i+2.5j)(\mathbf{i} + 2.5\mathbf{j}) km/h. Show the ships meet, and find when.

rA(t)=(2+4t)i+(3+t)j\mathbf{r}_A(t) = (2 + 4t)\mathbf{i} + (3 + t)\mathbf{j} (M, position model stated) rB(t)=(14+t)i+(3+2.5t)j\mathbf{r}_B(t) = (14 + t)\mathbf{i} + (-3 + 2.5t)\mathbf{j} (M) Equate i\mathbf{i}: 2+4t=14+t3t=12t=42 + 4t = 14 + t \to 3t = 12 \to t = 4 (A) Check j\mathbf{j} at t=4t = 4: 3+4=73 + 4 = 7; 3+10=7-3 + 10 = 7 ✓, same j\mathbf{j}-component, so the ships meet at 16:00 (B, the verification AND the stated conclusion)

The j\mathbf{j}-component check is the “show” part, skipping it converts a 5-mark answer into a 3-mark one even with t=4t = 4 correct.

Common mistakes in this topic

  • AB\overrightarrow{AB} computed as ab\mathbf{a} - \mathbf{b} (start minus destination, backwards)
  • Speed used as velocity without the unit-vector direction step
  • Interception solved on one component only, never verified on the other
  • Relative velocity subtracted the wrong way round (AA relative to BB is vAvB\mathbf{v}_A - \mathbf{v}_B)
  • Diagrams skipped on course/current problems, then the triangle’s angles guessed

Vectors borrow magnitude from coordinate geometry and share its kinematics language with calculus kinematics, though here motion is constant-velocity, there it accelerates. Another classically avoided topic, which makes it A*-differentiating.

Relative velocity is the most-requested rescue topic we teach, and it’s very fixable. Free 1-hour trial class with Teacher Rig: message us on WhatsApp.

Common questions

What's the difference between a position vector and a displacement vector?
A position vector locates a point relative to the origin O (OA = a). A displacement vector connects two points: AB = b − a. The 'destination minus start' rule for AB is the single most useful fact in the topic.
How do I find a unit vector?
Divide the vector by its own magnitude: v/|v|. For 3i − 4j the magnitude is 5, so the unit vector is (3i − 4j)/5. A unit vector in a given direction scaled by a speed gives a velocity vector, the standard exam construction.
How do relative velocity questions work?
Position at time t = initial position + t × velocity. For interception, set the two position expressions equal; for closest approach or 'same position' checks, work with the relative position vector. Writing r(t) = r₀ + tv for each ship/plane first turns the word problem into algebra.

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