Worked Example · Vectors in Two Dimensions · Paper 2 · 5 marks

Position of a Particle Moving with Constant Velocity

Rig, founder of IGCSE Add Math Malaysia

Written by Rig, our founder

8 years teaching IGCSE & SPM maths · Updated 16 August 2026

Vector kinematics with constant velocity uses one formula: position == start ++ time ×\times velocity, r=r0+tv\mathbf{r} = \mathbf{r}_0 + t\mathbf{v}. Apply tt to the whole velocity vector, then a magnitude gives the distance from the origin.

A particle starts at the point with position vector (12)\begin{pmatrix} 1 \\ 2 \end{pmatrix} and moves with constant velocity (31) m s1\begin{pmatrix} 3 \\ -1 \end{pmatrix}\ \text{m s}^{-1}. (i) Find its position vector after 44 seconds. [3] (ii) Find its distance from the origin at that time. [2]

The working

(i) Use r=r0+tv\mathbf{r} = \mathbf{r}_0 + t\mathbf{v} with t=4t = 4: r=(12)+4(31)=(12)+(124)=(132)(M1, M1, A1)\mathbf{r} = \begin{pmatrix} 1 \\ 2 \end{pmatrix} + 4\begin{pmatrix} 3 \\ -1 \end{pmatrix} = \begin{pmatrix} 1 \\ 2 \end{pmatrix} + \begin{pmatrix} 12 \\ -4 \end{pmatrix} = \begin{pmatrix} 13 \\ -2 \end{pmatrix} \quad \text{(M1, M1, A1)}

(ii) Distance from the origin is the magnitude of r\mathbf{r}: r=132+(2)2=169+4=17313.2 m(M1, A1)|\mathbf{r}| = \sqrt{13^2 + (-2)^2} = \sqrt{169 + 4} = \sqrt{173} \approx 13.2 \text{ m} \quad \text{(M1, A1)}

Where the marks are won and lost

  • Multiply tt into both components of the velocity: 4×(31)=(124)4 \times \begin{pmatrix} 3 \\ -1 \end{pmatrix} = \begin{pmatrix} 12 \\ -4 \end{pmatrix}. Scaling only the top component is the usual error.
  • Add the scaled velocity to the start position, not to the origin.
  • Distance from the origin is r|\mathbf{r}|, the magnitude of the position vector at t=4t = 4, not of the velocity.

Common mistakes

  • Computing tvt\mathbf{v} as (121)\begin{pmatrix} 12 \\ -1 \end{pmatrix} (forgot to scale the j\mathbf{j}-component).
  • Forgetting to add the starting position.
  • Taking the magnitude of the velocity instead of the position for the distance.

Full method: Velocity & Relative Velocity notes. Topic home: Vectors pillar.

Common questions

What is the position formula for constant velocity?
Position at time t equals the starting position plus t times the velocity vector: r = r₀ + tv. Each component moves independently, so add t times the x-velocity to the starting x, and likewise for y. This works only when the velocity is constant (no acceleration). After finding the position vector you can get the distance from the origin by taking its magnitude. The common slip is multiplying only one component of the velocity by t, apply t to the whole velocity vector.

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